And aminet:game/patch/ History: version 1.3 : - added POINTERTICKS=1 like Monkey Island (issue #0003987) version 1.2 done by JOTD: - only 1 'OS flash' when saving a game - source (included) is now compatible with VASM & Barfly version 1.1 (29.08.03): - Converted to WHDLoad v16 - Tested on italian version version 1.0 (04. Games that use copy protection in the form of a paper or equivalent code-wheel. Code-wheels usually consist of two wheels included with the game. These wheels usually have holes which, when used together by the player, will overlap and identify a specific letter, word, or symbol based on in-game.
At one stage in the video game, you're trying to suppose a security password to obtain the following winning amount on the playing wheel. It'beds a series of hands combinations. Is usually there a basic formulation to determine what quantities the numerous hand gestures correspond to?
David RudyDavid Rudy
1 Solution
![Monkey island 2 code wheel game Monkey island 2 code wheel game](/uploads/1/2/4/8/124879187/288626724.jpg)
I'michael not certainly I keep in mind properly but I'll provide it a try.
The right answer is certainly usually the quantity of fingers he shows in his example.
For illustration: If he states 'If this is usually 3', and he holds up 4 fingers, after that he retains up another number of fingers and demands 'what is certainly this?', the right response would be 4.
![Wheel Wheel](/uploads/1/2/4/8/124879187/107612206.jpg)
To create it obvious, he displays you two models of fingertips and the quantity of fingertips he holds up the first time will be the appropriate response.
So there can be not really any formulation or anything, and it doesn't issue what he says the first fingers correspond to, you simply have got to appear at how several fingers he is definitely holding up and that will end up being the solution to the next set of fingers.
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